“Sleeping Dogs” PC Review: A great tribute to Hong Kong films that falls short on its storytelling

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This review contains slight spoilers that are presented as vaguely as possible. If you don’t want to be spoiled, even slightly or vaguely, please proceed to another post.

Ever since Sleeping Dogs was released in 2012, I’ve always wanted to play it. Here we had a game completely set in Hong Kong – an extreme rarity in the genre – and as a person who was born and raised in that city, it felt wrong not to have this game in my collection. To top it off, the game was produced by United Front Games in conjunction with one of my favorite game companies of all time, Square Enix. I didn’t have the money or ability to purchase games when it first came out, but when I saw Sleeping Dogs for 4.99 during Steam’s recent autumn sale and had the money for it, I decided to take the plunge.

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My Steam Trading Addiction


Readers, I have something to confess to you. I’ve been doing something that has started to come close to an addiction. Maybe that’s a little overdramatic but you see, in August 2013, I had issues with my pre-order of Final Fantasy XIV: A Realm Reborn. I managed to purchase a code from Green Man Gaming which turned out to be unusable on my account which was of a different region and was not applicable for a refund. With no other options to turn to, I decided to join some buy/sell forums to somehow get the right region code. One thing lead to another and soon enough, I discovered something else.

Enter the wonderful world of Steam trading.

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Battling with Metal Gear Rising: Revengeance’s Region Lock


It’s January 10, 2014. The time is 1:39 AM and I’m reading a book about the history of video games. Or at least I’m trying to: every few seconds, my eyes dart back to the clock that sits in front of me — as if my glances would make 2:00 AM arrive sooner. I was waiting for something. And that something was the release of Metal Gear Rising: Revengeance (MGR:R) on Steam. But unlike the vast majority who were eagerly staring at the countdown timer on the store page, I wasn’t here to be one of the first to start and finish the game. No, I was staying up for the release because I was having this nagging worry in the back of my head.

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