“Seduce Me” PC Demo Impressions: Uninspiringly longer than it should be

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While roaming around Kickstarter a couple of weeks ago, I stumbled upon a campaign for an otome game called Seduce Me by Seraphim Entertainment, a PG-16 project that is set to have full voice-acting. Being the Japanophile that I am, I have played a number of dating simulation type games (otome and bishoujo alike) in the past. At first, out of curiosity as to why people enjoyed them so much, but soon, I became interested in how the writers would try to vary the experience in order to separate themselves from other competing games. Not having played an otome in over a year, I decided to give Seduce Me a shot.

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“The Banner Saga” PC Review: Only a beautiful facade

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This review contains slight spoilers that are presented as vaguely as possible. If you don’t want to be spoiled, even slightly or vaguely, please proceed to another post.

As my caravan of men and giants marches through the harsh snowy cold, I glance at my rations. I realize that we might not have enough to keep us all alive before reaching the next city. I hope and I pray that our food lasts or some kind soul decides to be our savior. But before long, bandits stop us in our tracks and demand that we give them a load of our food. The dredge are following right behind us so I need to handle this quick. I’m faced with a few options: 1) hand over the food and have my caravan starve earlier, 2) tell them about the incoming threat in hopes that they will leave us be, or 3) fight to keep our rations.

Not being a person who frequents Kickstarter, I only heard about Stoic Studio’s The Banner Saga when I first saw it open up for pre-order on Steam. Enticed by the stunning visuals and the grand orchestral music from the trailers and first impression videos I saw, I read more about the game and was pleased to find that it was a role-playing strategy game that seemed to have an emphasis on story. I decided to purchase the game and keep it in my inventory to redeem at a later date (I was still trying to finish Sleeping Dogs). Despite having read some unfavorable comments that got me reconsidering my decision to get the game, I thought it would be better to experience all the ups and downs myself.

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“Sleeping Dogs” PC Review: A great tribute to Hong Kong films that falls short on its storytelling

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This review contains slight spoilers that are presented as vaguely as possible. If you don’t want to be spoiled, even slightly or vaguely, please proceed to another post.

Ever since Sleeping Dogs was released in 2012, I’ve always wanted to play it. Here we had a game completely set in Hong Kong – an extreme rarity in the genre – and as a person who was born and raised in that city, it felt wrong not to have this game in my collection. To top it off, the game was produced by United Front Games in conjunction with one of my favorite game companies of all time, Square Enix. I didn’t have the money or ability to purchase games when it first came out, but when I saw Sleeping Dogs for 4.99 during Steam’s recent autumn sale and had the money for it, I decided to take the plunge.

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