About Kristeen R.

Full-time college student by day. Freelance writer and blogger by night. My sleeping schedule is all whacked out but it's okay because I run on sheer willpower, orange juice and noodles (coffee makes me shake in a bad way). Google+

SADES Knight Plus Headset Review: An upgrade to the SADES Knight (SA-907)

SADES Knight Plus - Full

It’s been over two years since I first stumbled upon the SADES brand. Since then, the company has been doing a lot to push their products globally. When I went to the Hong Kong Electronics Fair in 2014 to meet their Sales Manager, Mr. Deng, he told me about all the things they were doing to tap into the international market.

All of it sounded very promising.

In these past couple of years, they’ve rebranded their package and product design, and have even dived into creating Bluetooth headsets and other gaming peripherals — with mixed results in my opinion. With all those under their belt, it only seemed inevitable that they would try to revamp some of their current products.

This is exactly what they did by releasing the SADES Knight Plus.

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E-BLUE K729 (EKM729) Mazer Mechanical Keyboard Review

 

E-Blue K729 FullIt’s been a while since I last posted a review on this blog. Surprisingly though, my various SADES headset reviews are still getting a decent amount of hits both on the blog and my YouTube channel.

Today, however, I want to chart new waters by reviewing a keyboard for the very first time. I got in touch with E-Blue a few weeks ago and managed to receive one of their latest products for sampling. I had a lot of fun testing this product out for them and I’m sure you’ll be pretty interested in learning more about this budget mechanical keyboard too. It’s been pretty impressive so far! Continue reading

Sorry, Daniel West. Airscape: The Fall of Gravity is not a “good” game.

Airscape The Fall of Gravity - Not Good

Last month, game designer and programmer Daniel West wrote a post-mortem on Gamasutra, reflecting on the commercial flop of his four-man team’s game, despite having made what he considered a ‘good game’ and having invested a large amount of time and money into their marketing campaign. In the post, titled ‘Good’ isn’t good enough — releasing an indie game in 2015, Daniel essentially attributes the failure of Airscape: The Fall of Gravity to the current landscape of the gaming industry. An over-competitive market, too many games available, yadda yadda yadda — we’ve all heard it before. But I think this conclusion lacks personal accountability on their part. It merely pushes the blame externally, when Daniel and his team could’ve done something to soften the blow earlier on.

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