Kickstarter goal: USD$20,000
Ending: March 19, 2014 (22 days to go)
Amount pledged: USD$15,476
Number of backers: 324
(Statistics as of 24 February 2014, 08:11 PST)
Note: Screenshots in this article are from a slightly earlier build of the game and are missing the mini-map on the bottom left corner. I have played the Press version, the early Alpha from TIGForums and the current Alpha on Kickstarter for the content of this post.
Last time, we took a brief look at aheartfulofgames’ current crowd-funding campaign for Heart&Slash on this blog’s first ever post for Live on Kickstarter, and looked at the interesting premise the game had for its story and its mechanics. Today, aheartfulofgames has released a Alpha build of the game for public preview and testing, which I managed to get my hands on a couple of days early thanks to the team’s public relations representative. Although a number of core assets and features are still missing, the Heart&Slash Alpha nonetheless still manages to show the great promise I expected from the game.
Only 5 days into its Kickstarter campaign, aheartfulofgames’ first ever project Heart&Slash has already amassed USD$13,400 out of its USD$20,000 goal from over 250 backers so far. The project was unveiled on the website on February 14 (how fitting!), but has been in the works for almost a year and will hopefully be fully released by December this year. What initially began as a part-time personal project for lead developer and creative director Juan Raigada is now beginning to look like a full-time endeavor.
This review contains slight spoilers that are presented as vaguely as possible. If you don’t want to be spoiled, even slightly or vaguely, please proceed to another post.
As my caravan of men and giants marches through the harsh snowy cold, I glance at my rations. I realize that we might not have enough to keep us all alive before reaching the next city. I hope and I pray that our food lasts or some kind soul decides to be our savior. But before long, bandits stop us in our tracks and demand that we give them a load of our food. The dredge are following right behind us so I need to handle this quick. I’m faced with a few options: 1) hand over the food and have my caravan starve earlier, 2) tell them about the incoming threat in hopes that they will leave us be, or 3) fight to keep our rations.
Not being a person who frequents Kickstarter, I only heard about Stoic Studio’s The Banner Saga when I first saw it open up for pre-order on Steam. Enticed by the stunning visuals and the grand orchestral music from the trailers and first impression videos I saw, I read more about the game and was pleased to find that it was a role-playing strategy game that seemed to have an emphasis on story. I decided to purchase the game and keep it in my inventory to redeem at a later date (I was still trying to finish Sleeping Dogs). Despite having read some unfavorable comments that got me reconsidering my decision to get the game, I thought it would be better to experience all the ups and downs myself.