It’s January 10, 2014. The time is 1:39 AM and I’m reading a book about the history of video games. Or at least I’m trying to: every few seconds, my eyes dart back to the clock that sits in front of me — as if my glances would make 2:00 AM arrive sooner. I was waiting for something. And that something was the release of Metal Gear Rising: Revengeance (MGR:R) on Steam. But unlike the vast majority who were eagerly staring at the countdown timer on the store page, I wasn’t here to be one of the first to start and finish the game. No, I was staying up for the release because I was having this nagging worry in the back of my head.